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Date Posted: 11:07:10 03/17/02 Sun
Author: Mark Chambers
Subject: memory leak in TRubberBandMouseHandler

Hi - the method TRubberBandMouseHandler.MouseUp allocates a DibGraphic object in order to pass it to the callback method. It is then up to the callback method to delete it. (This isn't generally a good idea - responsibilty for destruction should rest with the creator) Unfortunately, MouseUp creates the DibGraphic regardless of whether or not there is a callback method - and if there isn't, then it never gets cleanedup. My suggested fix follows.

Regards,
Mark Chambers

procedure TRubberBandMouseHandler.MouseUp(const Button: TMouseButton;
const Shift: TShiftState; const X, Y: Integer);
var
DibGraphic: TDibGraphic;
Temp: integer;
begin
inherited;

FBottom:= Y;
FRight:= X;


if (FTop <> FBottom) and (FLeft <> FRight) then begin

if FTop > FBottom then begin
Temp:= FTop;
FTop:= FBottom;
FBottom:= Temp;
end;

if FLeft > FRight then begin
Temp:= FLeft;
FLeft:= FRight;
FRight:= Temp;
end;

if Assigned(FCallback) then begin
DibGraphic:= TDibGraphic.Create;
try
DibGraphic.NewImage(
FRight - FLeft, FBottom - FTop,
(FImageScrollBox.FImage.Picture.Graphic as TDibGraphic).ImageFormat,
@(FImageScrollBox.FImage.Picture.Graphic as TDibGraphic).Palette,
(FImageScrollBox.FImage.Picture.Graphic as TDibGraphic).XDotsPerInch,
(FImageScrollBox.FImage.Picture.Graphic as TDibGraphic).YDotsPerInch
);

DibGraphic.Canvas.CopyRect(
Rect(0, 0, FRight - FLeft - 1, FBottom - FTop - 1),
(FImageScrollBox.FImage.Picture.Graphic as TDibGraphic).Canvas,
Rect(FLeft, FTop, FRight, FBottom)
);

FCallback(FTop, FLeft, FBottom, FRight, DibGraphic);
finally
// DibGraphic.Free;
// not freed as it might be kept by the callback routine.
// this is not a good practice! We should free it ourselves (and
// expect the CallBack method to copy it, or just pass the
// FImageScrollBox.FImage.Picture.Graphic (or just FImageScrollBox)
// and let the callback do what it wants.
// I think this should be changed to at least free the
// DibGraphic, but the I don't have to manage all
// the complaints that will ensue!

end;
end;
end;
DrawRubberBand;
Screen.Cursor:= FScreenCursor;
end;

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