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Subject: 10-4 NT


Author:
Justin
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Date Posted: 09:39:49 09/21/02 Sat
In reply to: Lee 's message, "Updates after tonight's meeting" on 18:43:13 09/20/02 Fri

>Ok, after our talk last night, I’ve come up with some
>ideas on how to proceed.
>
>1) Starting out. I think at this point, I’ll just let
>folks start out any way they want to. I’ll get back
>to each of you to refine the starting conditions, the
>why’s and wherefores of being in Bridalveil, and
>suggest some possible changes to your characters to
>make it easier to hook them into a larger plot and put
>you into some sort of contact with your fellow PCs.
>Folks should have some connection with Bridalveil,
>either as a citizen, guardsmen, or something like
>that. The campaign will revolve around “saving” the
>town from some outside force (not sure what that may
>be yet but I have some ideas). I don’t want to force
>any parties or plots (I HATE scripted plots anyway),
>but I also don’t want to do a lot of work and have
>players ignore it because it’s IC to do so. That
>means making characters that will be pulled into the
>plots not ones that you have to force into them.
>2) I’m shifting gears some and players have to
>understand that there’s going to be one big plot not
>many smaller ones like I had originally planned. I
>think I can pretty much pull off a “living” town as a
>decent backdrop and a single major story arc, aside
>for that, the first time through’s gonna be pretty
>straightforward. I guess we’re all on a bit of a
>learning curve.
>3) All PC sheets (along with an appropriate backup
>character) need to be in to me by October 1st.

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*nod nod* (NT)Jay09:46:00 09/21/02 Sat


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