Subject: Time & Travel |
Author:
Youri
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Date Posted: 11:35:11 01/05/02 Sat
Well, I'll spam the board again.
I was wondering how you were planning to involve time and travel into the campaign. You made a large Isle, and I expect you're planning to use a large part of it. How much of the world will you be actually making, and how will it affect travel?
I can see a number of options.
First is that you create the entire Island with the toolset. This sounds like an awful lot of work, though. It also begs the question: How large will the world be?
Then you could also only make key-parts of the world, where the 'action' takes place. That would, however, eliminate travelling, because leaving one 'zone' would instantly 'teleport' you to the next 'zone'.
And if you do plan on making a large mass of land, how long will a day last? Too small would create the surrealism of UO, where you could travel from Minoc to Yew within a day. Nothing was really far away. Too large would mean near-impossible, because of the amount of work involved.
Personally, I would make each session last a day, and the next session would be the next day. Then nobody would be confused when somebody says "yesterday, this and that happened", but like I said, that would make travelling awfully short, if it's all done within a day.
I hope that made any sense.
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