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Subject: Re: Competition module


Author:
Arwin
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Date Posted: 04:59:15 12/19/03 Fri
In reply to: Balaern 's message, "Competition module" on 14:59:54 12/17/03 Wed

The main "problem" I see is that if one party decides to mug the other party, this forces the mugged party to non-stop assault the muggers from this on. Since the muggers now have twice as many gems and the mugged ones have none, the mugged ones have nothing to loose, and they can't possibly hope to catch up by killing the monsters or something.

Then, another problem might be hiding/move silently. A shadowdancer who is playing the 'bank' or 'safehaven' role will be uber. You just grab some gems and 'deposit' them at the shadowdancer. Almost nobody can detect a maxed hiding/move silently, and if they do, the shadowdancer can easily run and re-hide. Especially if he's an elf who get that faster move-while-hiding bonus. The problem gets bigger if the areas are bigger, ofcourse.


If you can 'fix' those problems, I don't see why we shouldn't run a few of those games :)

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Replies:
Subject Author Date
Re: Competition moduleBalaern09:24:37 12/19/03 Fri


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