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Subject: "one DM doesn't do something that contradicts the other DM." HEEEE. NT


Author:
Okami
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Date Posted: 06:59:31 03/31/05 Thu
In reply to: Arwin 's message, "Re: The Next Faalor Campaign" on 13:40:36 03/28/05 Mon

>Yeah I imagine it's hard on one DM. But with multiple
>DMs a whole new difficulty is introduced, because then
>you need to really streamline the story so no mistakes
>happen and one DM doesn't do something that
>contradicts the other DM.
>
>As for story ideas.. pfff.. I don't know. If you're up
>for it (could require some extra time for building a
>module) you could ofcourse always start off that war
>between Yurissa and Pierce that has been brewing for
>forever now. I can see some fun moments in defending a
>city wall from incoming enemies, or something like
>that (Think Helm's Deep!).
>Althelstan's ghost might make a great Illrigger
>commander if he possesses some body. Or perhaps he
>could team up with the Illriggers.
>
>Something that just popped up in my mind, which might
>be interesting, is to do a storyline that looks at
>Faalor from the outside instead of inside. I remember
>reading about the mainland that existed outside of
>Faalor. It might be interesting to position the party
>on the side of the mainland that has to deal with a
>politically unstable Faalor somehow. Maybe merchants,
>maybe politicians, I dunno.
>
>If all else fails, the ultimate story idea would be to
>focus it around Pirates. Pirates are always a succes!
>
>I still kinda like that nobility-idea for the last
>campaign. Even if you change the setting, it might be
>fun to RP chars that are part of nobility, with the
>political backstabbing and distrust that comes with it.

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