VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Login ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: [1] ]


[ Next Thread | Previous Thread | Next Message | Previous Message ]

Date Posted: 17:06:37 02/17/03 Mon
Author: Tony
Subject: Re: Unbroken leader-broken squad in defensive fire
In reply to: Alan Yngve 's message, "Re: Unbroken leader-broken squad in defensive fire" on 09:26:34 05/03/02 Fri

>>>>16. If a stack of units have been brought back to a
>>>>hex for Defensive Fire and one squad breaks, can the
>>>>other squads and/or leader take an alternate route
>>>>after that hex than they originally took in the
>>>>Movement Phase ?
>>>>A. No. {KM}
>>
>>Thanks this helps! I do have a copy of the Q&A but I
>>was confused by the very next entry which implies that
>>squads can deviate from the original path of the
>>movement phase, but I guess this is just referring to
>>the movement bonus being lost. Seems to me that a
>>leader might be aware of his troops distress and try
>>to stick around to rally them...preferably without
>>voluntarily breaking himself. It just seems
>>inconsistent to me that the squad can deviate from the
>>original path of the movement phase but the leader
>>could not?
>>
>>16.3 Assume a squad and leader move 6 hexes during the
>>Movement Phase. During the Defensive Fire Phase, they
>>are returned to the third hex of their path and fired
>>upon resulting in the leader breaking. Is the squad
>>still returned to its intended ending hex which costs
>>6 MFs ?
>>A. No - the squad could utilize only one more MF from
>>the point where it was fired at, however due to its
>>loss of MFs it need not move into the 4th hex of its
>>earlier path if it chooses to take an alternate path.
>>{15.6-34}{COI4-38}{COD-104}
>
>Not being present when this original question was
>considered (LOL ...) I can only guess on the
>interpretation.
>
>I suspect in the first case, the leader has "told" his
>squad(s) that the goal is to sprint over to THAT
>location, and everyone makes a run for it. If there
>were two squads and one broke, the leader (who is
>running himself) would seem more intent on getting to
>the destination, wasn't that the plan, after all? ...
>and in the case where both squads broke, presumably
>the leader is still trying to get everyone to the
>desired destination and would hope that his presence
>would help (but in this case, it didn't).
>
>BTW, there are cases in real "after action reports"
>where I have read of this happening.
>
>In the latter case, where the leader breaks. Here I
>believe that it is assumed that the squads will
>realize the event, they passed their leader-loss MC
>rolls, after all ... ;-) ... and without the leader
>with them, the squads would not be able to move as far
>and thus should be able to alter their subsequent
>movement. What this means in practice is that they
>can arrange so that they aren't stuck out in the
>middle of open ground because the leader broke. Thus
>they may be able to increase their own chances of
>survival (and the game system does have rules built-in
>that encourage all infantry to try to survive,
>discounting the special rules for berserk actions).
>
>Certainly not a definitive answer, but perhaps a
>helpful alternative perspective on this question?
>
>-- Alan
I believe that this question is moot if you are playing a ftf game and using simultaneous movement and defensive fire. The leader will just stop with the broken squads and not continue "true" intended travel.

[ Next Thread | Previous Thread | Next Message | Previous Message ]

[ Contact Forum Admin ]


Forum timezone: GMT-8
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.