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Date Posted: 09:32:26 02/29/04 Sun
Author: Fred Best
Subject: Re: demo-charges / berserk units
In reply to: Gunnar Wardenbach 's message, "demo-charges / berserk units" on 05:34:25 02/29/04 Sun

Gunnar,

>Can an Engineer - Squad throw more than one Demo in a turn?
>They can carry more than one - but how about throwing
>them at me ?

Good question. Lets look at some rules.

23.1 A demolition charge is considered a Support Weapon and explodes in the target hex with a force equivalent to 30 factors on the Infantry Fire Table.

5.75 No infantry unit may fire more than one type of support weapon in the same fire phase. LMG, MMG and HMG are all considered one type of support weapon. The following chart summarises which types of infantry unit can use which types of SW and how many they can fire without losing their inherent firepower.

SW Squad Crew/HS Leader/Hero
FT,DC 1 F 1 BF 1 F

Notes:
B - One SW but loses inherent FP.
F - Use by other than scenario-designated combat engineer unit or -2 / -3 leader / hero constitutes use of a captured SW.

85.1 Could a squad fire a combination of bazookas, panzerschreck, and panzerfausts in the same Fire Phase ?
A. No...such a mixture of weaponry would constitute more than one type of support weapon (5.7). {COI4-70}

There is a limit of 1 Demo Charge listed on how many Demo Charges can be placed by a unit before it loses its inherent firepower. Therefore if a squad places two Demo Charges, it loses its inherent fire power. There is no max limit listed for Demo Charges by a single squad, but there are limits listed for some of the other support weapons.

37.35 ... Therefore, if it had them a squad could carry up to 6 panzerfausts at no cost and fire up to four and still be able to use its own inherent infantry firepower. Under no circumstances could it fire more than four panzerfausts in one player turn.

86.5 ... Therefore, if it had them, a squad could carry up to six ATMs at no cost to its inherent movement rate and attempt to place up to four of them in a single player turn.

108.45 Klorihartsi count as ½ a LMG for stacking, movement, and firepower usage purposes. Therefore, if it had them, a squad could carry up to six such weapons at no cost to its inherent movement rate and attempt to place up to four of them in a single player turn.

23.3 Demolition Charges may be placed on the target hex from any adjacent hex reached by the engineer or leader carrying the charge. ... The charge must be placed on the target hex during the Movement Phase of the owning player. ...

I read this to mean that multiple Demo Charges can be placed by a unit during the Movement Phase. The problem is the sentence starts off with plural "charges" for one unit and ends with singular "charge". But because no max number is listed for Demo Charges, I go with the plural. It seems like four would be a good max number for Demo Charges, but there is no max number listed.

103.1 Units may "throw" a demolition charge into an adjacent hex during the Defensive Fire Phase.

I read this to mean that only one Demo Charge can be "thrown" per unit during the Defensive Fire Phase. This seems to contradict what I said about placing multiple Demo Charges in the Movement Phase per unit, but this rule of Demo Charges in the Defensive Fire Phase is an exception to the "placing Demo Charges only in the movement phase" rule.

I would like to see comments from some of the Grognards on this forum if my reading of the rules are correct. I could be missing an official "Q&A" or errata on Demo Charges.

>The other question - i have a berserk squad with no
>enemy unit in its LOS. Does the berserkers sit around
>and wait for a enemy unit to show up or does they
>wander over the battlefield an seek an enemy?

While waiting for an enemy unit to show up they sit around, drink vodka, and have a smoke break. See rule below:

110.2 A unit which goes berserk which is not currently in the LOS of an enemy unit cannot move in any manner until it is in the LOS of an enemy unit at which point it must charge at that enemy unit.

Regards,

Fred Best

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