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Date Posted: 23:06:34 07/13/04 Tue
Author: Andy Jackson
Subject: Re: Some posted comments here?
In reply to: Alan Yngve 's message, "Some posted comments here?" on 08:38:58 04/29/02 Mon

>Victor offers a great intro for some discussion, can
>we have some more contributions? I KNOW that there
>are folks with opinions on this. :-)

I played this scenario as the Russians vs Alan. I'm relatively new to SL. During set-up (Russia's T1 movement) it did strike me that hoofing straight across with full stacks might be the best and quickest strategy for victory (as suggested by Victor). However I was reluctant to try this for several reasons: 1) it didn't strike me as the most interesting strategy, 2) would some of the Russians get caught in open ground if the Germans used the fastest road movement as they likely would?, 3) One must keep in mind that any squads that exit quickly short of the 5 required for victory are leaving the Russians short-handed for the remainder of the scenario. In this last case, it would therefore be ideal to exit 5 squads off in turn 5. In light of all of this, the Germans must be engaged and tied up significantly if the scenario is to be interesting and the Russians victorious.

My tactics were to rush the German lines during Russian Turn 3 with distracting sacrificial squads while those destined to exit ran accross the open ground in the east in hopes of securing an exit - a strategy that would probably work well against another novice player. Unfortunately Alan is no rookie and he bravely ignored the decoys, which resulted in stagnating close combats that wern't enough to buy a Russian victory. Perhaps die rolls decided it (not a single German squad broke despite fairly intensive Russian fire) but I think Alan's sharper tactics of positioning well and firing only on those squads trying to exit weighed in on his favour (it's harder than you can imagine to hold the line when the Russians are screaming down your neck while you train your guns elsewhere).

On a side note however, and I don't know if this is implemented later in the rules, but it would be interesting and realistic if squads adjacent to an enemy had to take a moral check to fire on a different target further way. A pass would enable them to fire at their desired distant target while a fail would force them to fire at the adjacent enemy hex. Although perhaps this is already accounted for in the nerve (or lack of) in the tactician himself.

All in all it was a very enjoyable scenario, and despite my inexperience I felt there were many moments where I thought I was going to get the better of him, even though it turned out to be a disastrous defeat.

Cheers,

Andy (Molotov)

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