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Date Posted: 12:17:10 02/05/03 Wed
Author: axindred
Subject: Re;mgs 2 walkthrough

Konami's highly anticipated action thriller...avec la sexy art.


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########################## S O N S O F L I B E R T Y ######################

for
Playstation®2

Tactical Espionage Handbook
Metal Gear Solid 2 Strategy Guide and Walkthrough
Written by AdrenalineSL
Version 1.88: Released February 3, 2003


The very latest versions and updates can be found at GameFAQs:
http://www.gamefaqs.com

_____________________________________________________________________________

This is currently [Version 1.88] of Adrenaline's Metal Gear Solid 2 Strategy
Guide.

If you find any errors, please report them to the author immediately! Thanks!

Contact me: toiletrabbit(at)hotmail(dot)com


Metal Gear Solid 2 is rated "M" for MATURE. After all, this game contains a
copious amount of violence, blood, visual tutorials on how to snap someone's
neck, wooly armpits and so on and so forth. Screw it. Who am I kidding? No
one listens to me nowadays.


* This Metal Gear Solid 2 FAQ/Walkthrough is intended for the US Release. If
you own either the PAL or the Japanese version, then this guide may not
fully benefit you. For this, I have accommodated a new section called "US-
to-PAL Changes" as reference for both US version and PAL owners alike. PAL
owners should definitely read that section before the rest of the guide.

* This is not a plot synopsis. I am comfortably certain that you are *NOT*
part of the MGS staff or Hideo Kojima, especially when you're e-mailing me
from an AOL account. So shoo, guys.

* Lastly, please do NOT send ANYMORE CONTRIBUTIONS. Corrections are welcome,
though. Any "Useless Trivia" contributions will be deleted immediately.


-------------------------------------
--- HOT! HOT! (Version History) ---
-------------------------------------

Version 1.65 | July 31, 2002
One last update. I expect I will not touch this document again. Ever. Unless
a glaring error is pointed out to me, which I will honor immediately. I spent
this version cleaning up the writing in some places--mainly the basics and
the walkthrough, so you may notice some changes. I want to apologize to
everyone who has e-mailed me in the last 5 months before July 7, 2002 because
I somehow managed to screw up my hotmail account. I stored a lot of
contributions and have now lost 80% of them. I salvaged only a few e-mails.
So if you've e-mailed me and I have not replied, please send me your message
again. Sorry again. Thanks for reading, everyone!

Version 1.6 | April 20, 2002
In this update, I've cleaned out as many errors as I could find. Also removed
some false information. Many Frequently Asked Questions were added to the FAQ
section. If you cannot find your answer in the walkthrough, the FAQ is bound
to have your answer (I dearly hope so). In addition, some more changes were
added to the US-to-PAL section. It's taken me almost a month to get this
update out. And in case any of you have ignored the note at the top: do not
send anymore contributions! My brain hurts.

Version 1.58 | March 23, 2002
Thank you all so kindly for flooding my inbox with the same stuff. Now that
that's out of the way, everything should be in tip-top shape as far as the
differences between the US and PAL versions are concerned. How you say? Why,
I've created a new section, of course. It's listed as "US-to-PAL Changes",
found under the Appendices chapter. I've also went over certain sections of
the guide and edited stuff. Ya know, like stuff. Major thanks to Manwards and
a bunch of other people for this update's additions. And of course, myself,
for putting up with the swarm of complaints, and putting off this update 'til
now without losing my sanity.

Version 1.54 | March 5, 2002
Another update of zero importance. Just wanted to clean up a few things
before the European release of this game. I've re-written certain parts of
the introduction to make the guide more "cheerful". For some reason, I
sometimes get "hesitant" e-mails (Why is that? Do I scare you?). So, no more
b****ing from me. I just have a guilty feeling in the pit of my stomach, yet
no one e-mails me about it. Besides that, I've caught up on some neat
contributions that were just screaming to jump in this FAQ. Now...je suis
tout raplapla parce que j'ai mal dormi. So the update stops short. For those
French-literate folks, excuse the infinite amount of errors in just that one
sentence. Pardon-moi! Ok, I gotta stop my pathetic attempts.

Version 1.52 | February 14, 2002
Happy Valentine's Day, everyone! Just popped in with some other refinements--
the Extreme Boss strategies, mainly. Also, a very frequently asked question
was added to the bunch. You CANNOT save Emma!!! Ok?! Whew. That's all, folks!
Huhuhuhuhu.

Version 1.5 | February 8, 2002
I got the chance to talk with Morph, the author of the Extreme mode FAQs, the
other day. With his help, I've improved upon the Extreme mode boss
strategies. He's granted me permission to use tips from his FAQ. The purpose
of this update was to refine some parts of the guide, make a few corrections,
polish the boss strategies and add a few more contributions. Also, I've moved
the Item and Weapon section to Chapter 2 for convenience. There are still a
few more contributions in my mailbag--those need to be looked into before
they will be added to the FAQ. Well, it's about 1AM here, now so if there are
any awkward sentences and stupid errors, blame um, that guy over there.

Version 1.41 | January 22, 2002
My e-mail address is now (more) open for questions. I will answer you as long
as it's not in the guide. Just finished proofreading the guide and cleaned up
the remaining errors (I did my best, anyway). All contributions have finally
been caught up. The guide is now more complete than ever, and unless anything
else comes to light, it's unlikely that there will be any more major updates.

Version 1.3 | January 20, 2002
The guide is now officially complete. Dog Tags, Secrets, Hard-Extreme Notes
and Fun Stuff--they're all complete. The Boss Guide has been patented with
Hard and Extreme strategies. I also gave the walkthrough a slight facelift so
you could find each area section more easily. Some contributions have been
looked over and added in (not all, but most). I apologize to those who have
sent me something and I have not added it in. I can't afford to add every
single one. I'll have the next version up and running with the remaining
contribution backlog cleared out (over 80). A perusal of the guide is pending
for grammar errors and such. Look forward to that shortly. I wrote a lot of
the new stuff while I was half-asleep, so please excuse the many drunk
errors. ^_^ Enjoy the new version!

Version 1.1 | January 3, 2002
Bless the 50+ people who e-mailed me for the same BDU correction, and then
adding the same note about their having been in the military. Thank you all.
Although I've only credited 3 people with this because they were the first of
millions to e-mail me. Anyway, finished Boss Guide, added contributions, and
started Dog Tags section. Any questions? No? Good. Keep it that way!

Version 1.05 | December 16, 2001
Well, a reader that e-mailed me today brought this my attention. I've just
finished proofreading the entire guide. It was well worth it. I found so many
mistakes, I could write a book entitled "Grammar-don'ts for Dummies". I did
my absolute best to clean those out. But after staring at the screen for 2
straight hours, my brain hurts and my eyes are tired. I didn't want to add
any more hours to this session by updating the guide with more info. Sorry! I
PROMISE the next update will be refreshed with new stuff!

Version 1.03 | December 15, 2001
What's this??!! Another update so soon?! :) As you can probably see, it's not
a huge update. Just popped in and finished the Items section. Another update
won't be happening for a while, so now is good.

Version 1.0 | December 14, 2001
After watching Harry Potter, I had wanted to try flying on my own broomstick,
but obviously that didn't go too well. So that explains the huge delay on my
updates...Ok, so that wasn't a really great excuse. The long wait for Version
1.0 was well worth it. The walkthrough is now complete and several new
sections have been opened and others have been completed. Check out the Table
of Contents. Unfortunately, the Dog Tag section will have to wait. I'm going
to go play the game over again to make new sections and hopefully, create a
little plot section. Enjoy the first complete version of the guide!

Version 0.5 | November 24, 2001
So the expected update was a little late. At least I've gotten further than
I would have. The walkthrough will be finished in the next version for sure.
That's all I've been working on, so other sections are incomplete or haven't
even been created yet. Walkthrough up to defusing the 5th or 4th bomb. Who
cares. Also, I've added some contributions. Others are still sitting around
in the inbox. Will get to those later.

Version 0.3 | November 17, 2001
"Adrenaline, you oaf!" I know, I know. Too many projects at once is insanity,
but I'm here now and you can't do a thing about it! Haha! Anyway, I got a lot
of stuff done, even though it may not seem like it. It took 5 hours of my
life to type all this crap, so appreciate it or break yo'self. Anyway, as
with all my FAQs, the first versions are always crap, so don't expect much.
The walkthrough is _almost_ nonexistent. But the next update should be
further than where it pathetically is now. If you see huge errors, don't send
about a million rude e-mails about why I'm better off working at McDonalds or
something.
_____________________________________________________________________________




|_________________________________TABLE OF__________________________________|
|-------------------------------------CONTENTS------------------------------|


01. Introduction
02. Chapter 1: Basics & Lists
Basic Controls
System Dissection
Actions
Items
Weapons
Infiltration Logic
03. Chapter 2: Walkthrough
Tanker
Part One
Part Two
Plant
Part Three
Part Four
Part Five
Part Six
Part Seven
Hard-Extreme Notes
04. Chapter 3: Appendices
Boss Guide
Dog Tags
Item Locator
Weapons Locator
Node Locator
US-to-PAL Changes
05. Chapter 4: Secrets & Easter-Eggs
Secrets
Fun Stuff
Campbell Gibberish
Song Lyrics
06. Chapter 5: Outro
Frequently Asked Questions
Legal Junk
Sources
Credits, Plugs, and Extra Junk
Contributor Credits
Closing Statement

_____________________________________________

-WALKTHROUGH NAVIGATION GUIDE-

The walkthrough featured in this guide has been split into seven sections and
I've created this little navigation guide to help direct you to your rightful
place without searching through the masses of text. Please read the parts
carefully and use Ctrl + F whenever necessary.

* Part One: Beginning of Tanker to the Engine Room, right before entering
Deck-2 area.
* Part Two: From blasting the control units at the Deck-2 entrance to the end
of the Tanker.
* Part Three: Beginning of Plant to the end of BC Connecting Bridge (where
you first met Fortune).
* Part Four: Strut C, Dining Hall (where you meet Peter Stillman) to
defeating Fatman.
* Part Five: After Fatman's grand finale to the end of infiltrating the Shell
1 Core.
* Part Six: Excursion to the Shell 1-2 Connecting Bridge and eventually to
Shell 2 Core to save Emma from Vamp.
* Part Seven: Starting from after the 2nd Vamp fight to the end of the game.

_____________________________________________________________________________


The Gameshark codes have been removed. If you want GS codes, please visit the
official Gameshark site or Gamesages.com for them.

_____________________________________________________________________________




|¯¯¯¯| 0000111.92899 |¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯| 0886660000113 |¯¯¯¯|-|¯¯¯¯|
¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯
/// Introduction ///
_______________
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Metal Gear Solid on the Playstation was a revolution. And afterward, anything
at a mere whisper of Metal Gear was viewed with limitless enthusiasm. In some
games, you pay attention to every detail. You observe it almost like you
would a movie and drink in every facet. Metal Gear Solid 2 falls exactly
under that, and that's what makes it so majestic. It offers countless
options. Choices are what Metal Gear Solid 2 is all about. Shoot various
stuff, and they shatter with astounding physics. The graphics are immaculate.
There are certain things you'd pay about as much attention to as you would a
pile of old socks, but it's there; it floats and mingles with the air.

The plethora of hype has informed you about it. You've went as far as to just
purchasing Zone of the Enders to play only the demo; but nothing can prepare
you for the surge of adrenaline (no pun intended) that MGS2 takes you on this
feat of design and storytelling. Everything on the screen twitches and
bounces with life. The concept and the cinematic plot is enthralling. Hideo's
latest installment into the series transcends the standards of revolutionary
gaming.

The ultimate goal for this guide is to provide a comprehensive source for the
heart-stopping, stealth-based action game that is Metal Gear Solid 2. Beware!
Each event written in this guide is guaranteed to have spoilers slathered all
over; look for information you need, bookmark the guide, and get out! Well, I
am pretty sure that with each guide/FAQ you look at, you are definitely at
risk of ruining your gaming experience. I tried my best to minimize the
number of spoilers. It's true that the twists involved would be better placed
in a story section than being thrown at you against your will, but sometimes
you can't blame me--they just slip out.

In short, the intent of this powerful MGS2 guide is to help you through the
game with the best possible, yet conceivably easy, methods of play. Although
I pray that you would read through the entire thing before giving up. That's
the entire reason I wrote this. If worse comes to worse, you may even have to
figure out whatever you are having trouble with by yourself and play the
game!

Also, let me say that I appreciate all those who have actually perused the
guide before coming to me, and those who drove me on to continue this. The
writing tone may seem scornful (as said by a reader), but I assure you that
this was a labor of love, and I'm eternally grateful to all the contributors
of the FAQ, whom I owe many of my thanks to. And of course, I can't forget
the readers--they are the ones who have helped me arrive at where I am today.
If it weren't for any of those fine people, the guide wouldn't have evolved
into what it has become. Uh, thanks.

At some points in the walkthrough, I will heavily assume you don't need me to
tell you to "walk forward" or "open the door". It's quite instinctive. While
I may have been a little too strict in directions, it's your job to explore
and then consult my guide for help. Well, we've gotten that out of the way;
I'm sure you're sick of my prelude by now, so yeah.




|¯¯¯¯| 0000111.92899 |¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯| 0886660000113 |¯¯¯¯|-|¯¯¯¯|
¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯
/// Chapter 1: Basics & Lists ///
_______________
| LOADING... | 00000000111999666 |¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯| 983300111666 |¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯


Wait a minute! Can't you find this information in the instruction manual? Hm,
THAT is true. But you see, I'm merely expanding on the contents of the
manual. I also generously condensed all that info into several topics. That,
I believe, is more desirable than perusing an instruction booklet that's
equivalent to the size of an encyclopedia. This could prove useful to: those
who have lost their manual, those who have one but just can't quite
understand the fundamentals, those who like my guides (ok, nobody likes them,
everyone LOVES them), those who borrowed this game from Blockbuster, and
probably those who have looked past the better things in life to sit down and
read this.


Controls:
----------

D-Pad - * Navigates character
* Moves highlighter on menu screen

Left Analog Stick - * Navigates character
* Moves highlighter on menu screen

Right Analog Stick - * Changes Camera Angles

Circle Button - * Confirms selections
* Punch-punch-twirling kick combo

Cross Button - * Cancels selections
* Press once to crouch; twice to engage in crawl position
* Press while running to roll

Triangle Button - * Action button (open doors, climb, etc.)

Square Button - * Attack button (shoot, throw, strangle, etc.)

L1 Button - * Aims
L2 Button - * Opens Item inventory
* Quick equip item
R1 Button - * Goes into first-person view
R2 Button - * Opens weapons & equipment menu

START Button - * Pauses game
* Help Stuff

SELECT Button - * Opens Codec screen


______ ______
/__/\__\_____________________________________________________________/__/\__\
\__\/__/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\__\/__/
___________________
| System Dissection |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Learn about the basics of Metal Gear Solid 2, and how to get started. I'll
strip each segment down for easier comprehension of the game basics.

_______________________________
/ DIFFICULTY MODES /***/ /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Metal Gear Solid 2 features a non-exclusive option, which allows the player
to select a difficulty setting that conforms to his game-playing abilities.
Here's a quick breakdown.

The option to choose the level of difficulty becomes available as soon as New
Game is selected. The only significant difference between the modes is having
less or more guards on duty. Other minor disparities include the capacity of
items and the degree of handicaps. An example of a handicap is exhibited in
Hard difficulty: getting discovered by a guard dictates an instant game over.
It's over for you, bub. Go back to the drawing board. Huss! Boo! Get off the
stage! According to the manual and my experience, you can actually switch
that option on or off. It pretty much depends on your preference.

I'm very verbose if you haven't already noticed. Basically, four difficulty
modes will be laid out on the screen for you to choose from. These modes
range from Very Easy to Hard (and Extreme). I won't go into TOO much detail,
for the sake of brevity. Ok, here's the real breakdown:

* Very Easy * Simple stuff. Very few guards will be patrolling the areas you
will try to infiltrate. Not to mention that you have a bigger capacity for
items, but you'll have the same life bar length as you would have in any
mode. In the Plant Chapter, radar maps will automatically be downloaded upon
entering a new area. Also, if you leave an area during Alert mode, it will be
canceled upon entering a new area.

* Easy * Insert words where you see fit. Easy speaks for itself. Actually,
they all speak for themselves! But anyway, just a _tad_ more difficult than
Very Easy. If you enter another area during Alert mode, it will be canceled
immediately.

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