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Date Posted: 12:28:01 02/05/03 Wed
Author: billy the kid
Subject: Re: Re;mgs 2 walkthrough
In reply to: axindred 's message, "Re;mgs 2 walkthrough" on 12:17:10 02/05/03 Wed

E.E!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
G
U
R
L
O
C
K
I
V
I
C
H
........................................
......................................
...........


(>>>>>>>>>>>>>)








>Konami's highly anticipated action thriller...avec la
>sexy art.
>
>
>>>T A C T I C A L E S P I O N A G
>E A C T I O N
>%@@ @@ @@@ @@@% @@ @% %@@% @@@ @@ @@@% %@@@
>@@@ %@ %@ @@@ %%%
>%@@ @@ @% @% %@@ @% @ %@ @% %@@ @ %@ @ %@
>@ @ %@ %@ @ @% % %
>%@@%@@ @@@ @% @ %@ @% @ @@@ @ %@ @@@ %@%
>@ @ %@ %@ @ @@ %
>%@%@%@ @% @% @@@@ @% @%@@ @% @@@@ @ @% %@%
>@ @ %@ %@ @ @@ %
>%@ @ @ @% @% @%%@ @% @ %@ @% @%%@ @ %@ @% @
>@ @ %@ %@ @ @% %
>%@ @ @ @@@ @% @ @ @@@ %@@% @@@ @ @ @ %@ @@@%
>@@@ %@@@%@ @@@ %%%
>########################## S O N S O F L I B E R T Y
>######################
>
> for
> Playstation®2
>
> Tactical Espionage Handbook
> Metal Gear Solid 2 Strategy Guide and
>Walkthrough
> Written by AdrenalineSL
> Version 1.88: Released February 3,
>2003
>
>
> The very latest versions and updates can be
>found at GameFAQs:
> http://www.gamefaqs.com
>
>_______________________________________________________
>______________________
>
>This is currently [Version 1.88] of Adrenaline's Metal
>Gear Solid 2 Strategy
>Guide.
>
>If you find any errors, please report them to the
>author immediately! Thanks!
>
>Contact me: toiletrabbit(at)hotmail(dot)com
>
>
>Metal Gear Solid 2 is rated "M" for MATURE. After all,
>this game contains a
>copious amount of violence, blood, visual tutorials on
>how to snap someone's
>neck, wooly armpits and so on and so forth. Screw it.
>Who am I kidding? No
>one listens to me nowadays.
>
>
>* This Metal Gear Solid 2 FAQ/Walkthrough is intended
>for the US Release. If
> you own either the PAL or the Japanese version, then
>this guide may not
> fully benefit you. For this, I have accommodated a
>new section called "US-
> to-PAL Changes" as reference for both US version and
>PAL owners alike. PAL
> owners should definitely read that section before
>the rest of the guide.
>
>* This is not a plot synopsis. I am comfortably
>certain that you are *NOT*
> part of the MGS staff or Hideo Kojima, especially
>when you're e-mailing me
> from an AOL account. So shoo, guys.
>
>* Lastly, please do NOT send ANYMORE CONTRIBUTIONS.
>Corrections are welcome,
> though. Any "Useless Trivia" contributions will be
>deleted immediately.
>
>
>-------------------------------------
>--- HOT! HOT! (Version History) ---
>-------------------------------------
>
>Version 1.65 | July 31, 2002
>One last update. I expect I will not touch this
>document again. Ever. Unless
>a glaring error is pointed out to me, which I will
>honor immediately. I spent
>this version cleaning up the writing in some
>places--mainly the basics and
>the walkthrough, so you may notice some changes. I
>want to apologize to
>everyone who has e-mailed me in the last 5 months
>before July 7, 2002 because
>I somehow managed to screw up my hotmail account. I
>stored a lot of
>contributions and have now lost 80% of them. I
>salvaged only a few e-mails.
>So if you've e-mailed me and I have not replied,
>please send me your message
>again. Sorry again. Thanks for reading, everyone!
>
>Version 1.6 | April 20, 2002
>In this update, I've cleaned out as many errors as I
>could find. Also removed
>some false information. Many Frequently Asked
>Questions were added to the FAQ
>section. If you cannot find your answer in the
>walkthrough, the FAQ is bound
>to have your answer (I dearly hope so). In addition,
>some more changes were
>added to the US-to-PAL section. It's taken me almost a
>month to get this
>update out. And in case any of you have ignored the
>note at the top: do not
>send anymore contributions! My brain hurts.
>
>Version 1.58 | March 23, 2002
>Thank you all so kindly for flooding my inbox with
>the same stuff. Now that
>that's out of the way, everything should be in tip-top
>shape as far as the
>differences between the US and PAL versions are
>concerned. How you say? Why,
>I've created a new section, of course. It's listed as
>"US-to-PAL Changes",
>found under the Appendices chapter. I've also went
>over certain sections of
>the guide and edited stuff. Ya know, like stuff. Major
>thanks to Manwards and
>a bunch of other people for this update's additions.
>And of course, myself,
>for putting up with the swarm of complaints, and
>putting off this update 'til
>now without losing my sanity.
>
>Version 1.54 | March 5, 2002
>Another update of zero importance. Just wanted to
>clean up a few things
>before the European release of this game. I've
>re-written certain parts of
>the introduction to make the guide more "cheerful".
>For some reason, I
>sometimes get "hesitant" e-mails (Why is that? Do I
>scare you?). So, no more
>b****ing from me. I just have a guilty feeling in the
>pit of my stomach, yet
>no one e-mails me about it. Besides that, I've caught
>up on some neat
>contributions that were just screaming to jump in this
>FAQ. Now...je suis
>tout raplapla parce que j'ai mal dormi. So the update
>stops short. For those
>French-literate folks, excuse the infinite amount of
>errors in just that one
>sentence. Pardon-moi! Ok, I gotta stop my pathetic
>attempts.
>
>Version 1.52 | February 14, 2002
>Happy Valentine's Day, everyone! Just popped in with
>some other refinements--
>the Extreme Boss strategies, mainly. Also, a very
>frequently asked question
>was added to the bunch. You CANNOT save Emma!!! Ok?!
>Whew. That's all, folks!
>Huhuhuhuhu.
>
>Version 1.5 | February 8, 2002
>I got the chance to talk with Morph, the author of the
>Extreme mode FAQs, the
>other day. With his help, I've improved upon the
>Extreme mode boss
>strategies. He's granted me permission to use tips
>from his FAQ. The purpose
>of this update was to refine some parts of the guide,
>make a few corrections,
>polish the boss strategies and add a few more
>contributions. Also, I've moved
>the Item and Weapon section to Chapter 2 for
>convenience. There are still a
>few more contributions in my mailbag--those need to be
>looked into before
>they will be added to the FAQ. Well, it's about 1AM
>here, now so if there are
>any awkward sentences and stupid errors, blame um,
>that guy over there.
>
>Version 1.41 | January 22, 2002
>My e-mail address is now (more) open for questions. I
>will answer you as long
>as it's not in the guide. Just finished proofreading
>the guide and cleaned up
>the remaining errors (I did my best, anyway). All
>contributions have finally
>been caught up. The guide is now more complete than
>ever, and unless anything
>else comes to light, it's unlikely that there will be
>any more major updates.
>
>Version 1.3 | January 20, 2002
>The guide is now officially complete. Dog Tags,
>Secrets, Hard-Extreme Notes
>and Fun Stuff--they're all complete. The Boss Guide
>has been patented with
>Hard and Extreme strategies. I also gave the
>walkthrough a slight facelift so
>you could find each area section more easily. Some
>contributions have been
>looked over and added in (not all, but most). I
>apologize to those who have
>sent me something and I have not added it in. I can't
>afford to add every
>single one. I'll have the next version up and running
>with the remaining
>contribution backlog cleared out (over 80). A perusal
>of the guide is pending
>for grammar errors and such. Look forward to that
>shortly. I wrote a lot of
>the new stuff while I was half-asleep, so please
>excuse the many drunk
>errors. ^_^ Enjoy the new version!
>
>Version 1.1 | January 3, 2002
>Bless the 50+ people who e-mailed me for the same
>BDU correction, and then
>adding the same note about their having been in the
>military. Thank you all.
>Although I've only credited 3 people with this because
>they were the first of
>millions to e-mail me. Anyway, finished Boss Guide,
>added contributions, and
>started Dog Tags section. Any questions? No? Good.
>Keep it that way!
>
>Version 1.05 | December 16, 2001
>Well, a reader that e-mailed me today brought this my
> attention. I've just
>finished proofreading the entire guide. It was well
>worth it. I found so many
>mistakes, I could write a book entitled
>"Grammar-don'ts for Dummies". I did
>my absolute best to clean those out. But after staring
>at the screen for 2
>straight hours, my brain hurts and my eyes are tired.
>I didn't want to add
>any more hours to this session by updating the guide
>with more info. Sorry! I
>PROMISE the next update will be refreshed with new
>stuff!
>
>Version 1.03 | December 15, 2001
>What's this??!! Another update so soon?! :) As you can
>probably see, it's not
>a huge update. Just popped in and finished the Items
>section. Another update
>won't be happening for a while, so now is good.
>
>Version 1.0 | December 14, 2001
>After watching Harry Potter, I had wanted to try
>flying on my own broomstick,
>but obviously that didn't go too well. So that
>explains the huge delay on my
>updates...Ok, so that wasn't a really great excuse.
>The long wait for Version
>1.0 was well worth it. The walkthrough is now complete
>and several new
>sections have been opened and others have been
>completed. Check out the Table
>of Contents. Unfortunately, the Dog Tag section will
>have to wait. I'm going
>to go play the game over again to make new sections
>and hopefully, create a
>little plot section. Enjoy the first complete version
>of the guide!
>
>Version 0.5 | November 24, 2001
>So the expected update was a little late. At least
>I've gotten further than
>I would have. The walkthrough will be finished in the
>next version for sure.
>That's all I've been working on, so other sections
>are incomplete or haven't
>even been created yet. Walkthrough up to defusing
>the 5th or 4th bomb. Who
>cares. Also, I've added some contributions. Others
>are still sitting around
>in the inbox. Will get to those later.
>
>Version 0.3 | November 17, 2001
>"Adrenaline, you oaf!" I know, I know. Too many
>projects at once is insanity,
>but I'm here now and you can't do a thing about it!
>Haha! Anyway, I got a lot
>of stuff done, even though it may not seem like it. It
>took 5 hours of my
>life to type all this crap, so appreciate it or break
>yo'self. Anyway, as
>with all my FAQs, the first versions are always crap,
>so don't expect much.
>The walkthrough is _almost_ nonexistent. But the next
>update should be
>further than where it pathetically is now. If you see
>huge errors, don't send
>about a million rude e-mails about why I'm better off
>working at McDonalds or
>something.
>_______________________________________________________
>______________________
>
>
>
>
>|_________________________________TABLE
>OF__________________________________|
>|-------------------------------------CONTENTS---------
>---------------------|
>
>
>01. Introduction
>02. Chapter 1: Basics & Lists
> Basic Controls
> System Dissection
> Actions
> Items
> Weapons
> Infiltration Logic
>03. Chapter 2: Walkthrough
> Tanker
> Part One
> Part Two
> Plant
> Part Three
> Part Four
> Part Five
> Part Six
> Part Seven
> Hard-Extreme Notes
>04. Chapter 3: Appendices
> Boss Guide
> Dog Tags
> Item Locator
> Weapons Locator
> Node Locator
> US-to-PAL Changes
>05. Chapter 4: Secrets & Easter-Eggs
> Secrets
> Fun Stuff
> Campbell Gibberish
> Song Lyrics
>06. Chapter 5: Outro
> Frequently Asked Questions
> Legal Junk
> Sources
> Credits, Plugs, and Extra Junk
> Contributor Credits
> Closing Statement
>
>_____________________________________________
>
>-WALKTHROUGH NAVIGATION GUIDE-
>
>The walkthrough featured in this guide has been split
>into seven sections and
>I've created this little navigation guide to help
>direct you to your rightful
>place without searching through the masses of text.
> Please read the parts
>carefully and use Ctrl + F whenever necessary.
>
>* Part One: Beginning of Tanker to the Engine Room,
>right before entering
>Deck-2 area.
>* Part Two: From blasting the control units at the
>Deck-2 entrance to the end
>of the Tanker.
>* Part Three: Beginning of Plant to the end of BC
>Connecting Bridge (where
>you first met Fortune).
>* Part Four: Strut C, Dining Hall (where you meet
>Peter Stillman) to
>defeating Fatman.
>* Part Five: After Fatman's grand finale to the end of
>infiltrating the Shell
>1 Core.
>* Part Six: Excursion to the Shell 1-2 Connecting
>Bridge and eventually to
>Shell 2 Core to save Emma from Vamp.
>* Part Seven: Starting from after the 2nd Vamp fight
>to the end of the game.
>
>_______________________________________________________
>______________________
>
>
>The Gameshark codes have been removed. If you want GS
>codes, please visit the
>official Gameshark site or Gamesages.com for them.
>
>_______________________________________________________
>______________________
>
>
>
>
>|¯¯¯¯| 0000111.92899 |¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯|
>0886660000113 |¯¯¯¯|-|¯¯¯¯|
> ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯
> ¯¯¯¯ ¯¯¯¯
> /// Introduction ///
> _______________
>| LOADING... | 00000000111999666
>|¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯| 983300111666 |¯¯¯¯|
> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯
>¯¯¯¯ ¯¯¯¯
>
>
>Metal Gear Solid on the Playstation was a revolution.
>And afterward, anything
>at a mere whisper of Metal Gear was viewed with
>limitless enthusiasm. In some
>games, you pay attention to every detail. You observe
>it almost like you
>would a movie and drink in every facet. Metal Gear
>Solid 2 falls exactly
>under that, and that's what makes it so majestic. It
>offers countless
>options. Choices are what Metal Gear Solid 2 is all
>about. Shoot various
>stuff, and they shatter with astounding physics. The
>graphics are immaculate.
>There are certain things you'd pay about as much
>attention to as you would a
>pile of old socks, but it's there; it floats and
>mingles with the air.
>
>The plethora of hype has informed you about it. You've
>went as far as to just
>purchasing Zone of the Enders to play only the demo;
>but nothing can prepare
>you for the surge of adrenaline (no pun intended) that
>MGS2 takes you on this
>feat of design and storytelling. Everything on the
>screen twitches and
>bounces with life. The concept and the cinematic plot
>is enthralling. Hideo's
>latest installment into the series transcends the
>standards of revolutionary
>gaming.
>
>The ultimate goal for this guide is to provide a
>comprehensive source for the
>heart-stopping, stealth-based action game that is
>Metal Gear Solid 2. Beware!
>Each event written in this guide is guaranteed to have
>spoilers slathered all
>over; look for information you need, bookmark the
>guide, and get out! Well, I
>am pretty sure that with each guide/FAQ you look at,
>you are definitely at
>risk of ruining your gaming experience. I tried my
>best to minimize the
>number of spoilers. It's true that the twists involved
>would be better placed
>in a story section than being thrown at you against
>your will, but sometimes
>you can't blame me--they just slip out.
>
>In short, the intent of this powerful MGS2 guide is
>to help you through the
>game with the best possible, yet conceivably easy,
>methods of play. Although
>I pray that you would read through the entire thing
>before giving up. That's
>the entire reason I wrote this. If worse comes to
>worse, you may even have to
>figure out whatever you are having trouble with by
>yourself and play the
>game!
>
>Also, let me say that I appreciate all those who
>have actually perused the
>guide before coming to me, and those who drove me on
>to continue this. The
>writing tone may seem scornful (as said by a reader),
>but I assure you that
>this was a labor of love, and I'm eternally grateful
>to all the contributors
>of the FAQ, whom I owe many of my thanks to. And of
>course, I can't forget
>the readers--they are the ones who have helped me
>arrive at where I am today.
>If it weren't for any of those fine people, the guide
> wouldn't have evolved
>into what it has become. Uh, thanks.
>
>At some points in the walkthrough, I will heavily
>assume you don't need me to
>tell you to "walk forward" or "open the door". It's
>quite instinctive. While
>I may have been a little too strict in directions,
>it's your job to explore
>and then consult my guide for help. Well, we've
>gotten that out of the way;
>I'm sure you're sick of my prelude by now, so yeah.
>
>
>
>
>|¯¯¯¯| 0000111.92899 |¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯|
>0886660000113 |¯¯¯¯|-|¯¯¯¯|
> ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯ ¯¯¯¯
> ¯¯¯¯ ¯¯¯¯
> /// Chapter 1: Basics & Lists
>///
> _______________
>| LOADING... | 00000000111999666
>|¯¯¯¯|-|¯¯¯¯|-|¯¯¯¯| 983300111666 |¯¯¯¯|
> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯
>¯¯¯¯ ¯¯¯¯
>
>
>Wait a minute! Can't you find this information in the
>instruction manual? Hm,
>THAT is true. But you see, I'm merely expanding on the
>contents of the
>manual. I also generously condensed all that info into
>several topics. That,
>I believe, is more desirable than perusing an
>instruction booklet that's
>equivalent to the size of an encyclopedia. This could
>prove useful to: those
>who have lost their manual, those who have one but
>just can't quite
>understand the fundamentals, those who like my guides
>(ok, nobody likes them,
>everyone LOVES them), those who borrowed this game
>from Blockbuster, and
>probably those who have looked past the better things
>in life to sit down and
>read this.
>
>
>Controls:
>----------
>
>D-Pad - * Navigates character
> * Moves highlighter on menu screen
>
>Left Analog Stick - * Navigates character
> * Moves highlighter on menu
>screen
>
>Right Analog Stick - * Changes Camera Angles
>
>Circle Button - * Confirms selections
> * Punch-punch-twirling kick combo
>
>Cross Button - * Cancels selections
> * Press once to crouch; twice to
>engage in crawl position
> * Press while running to roll
>
>Triangle Button - * Action button (open doors,
>climb, etc.)
>
>Square Button - * Attack button (shoot, throw,
>strangle, etc.)
>
>L1 Button - * Aims
>L2 Button - * Opens Item inventory
> * Quick equip item
>R1 Button - * Goes into first-person view
>R2 Button - * Opens weapons & equipment menu
>
>START Button - * Pauses game
> * Help Stuff
>
>SELECT Button - * Opens Codec screen
>
>
> ______
> ______
>/__/\__\_______________________________________________
>______________/__/\__\
>\__\/__/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>¯¯¯¯¯¯¯¯¯¯¯¯¯¯\__\/__/
> ___________________
> | System Dissection |
> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>
>
>Learn about the basics of Metal Gear Solid 2, and
>how to get started. I'll
>strip each segment down for easier comprehension of
>the game basics.
>
> _______________________________
>/ DIFFICULTY MODES /***/ /
>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
>
>Metal Gear Solid 2 features a non-exclusive option,
>which allows the player
>to select a difficulty setting that conforms to his
>game-playing abilities.
>Here's a quick breakdown.
>
>The option to choose the level of difficulty becomes
>available as soon as New
>Game is selected. The only significant difference
>between the modes is having
>less or more guards on duty. Other minor disparities
>include the capacity of
>items and the degree of handicaps. An example of a
>handicap is exhibited in
>Hard difficulty: getting discovered by a guard
>dictates an instant game over.
>It's over for you, bub. Go back to the drawing board.
>Huss! Boo! Get off the
>stage! According to the manual and my experience,
>you can actually switch
>that option on or off. It pretty much depends on your
>preference.
>
>I'm very verbose if you haven't already noticed.
>Basically, four difficulty
>modes will be laid out on the screen for you to choose
>from. These modes
>range from Very Easy to Hard (and Extreme). I won't
>go into TOO much detail,
>for the sake of brevity. Ok, here's the real breakdown:
>
>* Very Easy * Simple stuff. Very few guards will be
>patrolling the areas you
>will try to infiltrate. Not to mention that you have
>a bigger capacity for
>items, but you'll have the same life bar length as you
>would have in any
>mode. In the Plant Chapter, radar maps will
>automatically be downloaded upon
>entering a new area. Also, if you leave an area during
>Alert mode, it will be
>canceled upon entering a new area.
>
>* Easy * Insert words where you see fit. Easy speaks
>for itself. Actually,
>they all speak for themselves! But anyway, just a
>_tad_ more difficult than
>Very Easy. If you enter another area during Alert
>mode, it will be canceled
>immediately.

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