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Subject: Re: Imperial fleet Vs Federation fleet


Author:
The Divine Shadow
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Date Posted: 23:50:44 09/30/02 Mon
Author Host/IP: 1Cust66.tnt1.morton.il.da.uu.net/63.28.243.66
In reply to: Warspite 's message, "Re: Imperial fleet Vs Federation fleet" on 16:18:47 09/30/02 Mon

>How about this as a counter scenario:-
>
>The USS Sovereign (Sovereign class) is engaged in a
>wargame exercise against the USS Venture (Galaxy
>class) and the USS Intrepid (Intrepid class), when
>they suddenly recieve a distress call from an Andorian
>merchent vessel. The merchent captain reports that
>three ships are chasing him. The message ends
>abruptly, and all attempts to re-establish contact
>fail.
>
>The commanding officer on the Sovereign ends the
>wargames, and the three Federation ships race to
>intercept at high warp.
>
>After a few minutes, the Sovereign picks up four ships
>near a large asteroid field. All attempts to contact
>any of the ships fail. As the Federation force close
>at warp speed, they detect an explosion. Seconds later
>they confirm that the Andorian ship has been
>obliterated with the loss of all 300 crew and
>passengers.
>
>The Federation force splits into two, with the
>Intrepid (the fastest ship) racing ahead, followed by
>the two Capital ships. The Intrepid arrives at the
>system, and drops out of warp 18 million kilometers (a
>light minute) from the hostile ships. She relays her
>sensor data back to the larger ships.
>
>The Intrepid captain is astounded to see the size of
>one of the attacking ships, and wisely decides to hold
>the range open until the Sovereign and Venture arrive
>to back him up. Again he tries to contact the alien
>ships, and again they ignore him.
>
>A few minutes after the Intrepid's arrival, his
>sensors detect a surge of power from the aliens, and
>the three hostile ships vanish. A fraction of a second
>later, they reappear a few thousand kilometers in
>front, already opening fire.
>
>The Intrepid's helmsman reacts instantly, putting the
>manouverable ship into a corkscrew dive to avoid the
>bolts of energy heading towards them. The tactic is
>nearly successful, but one the bolts strikes the
>Intrepid's shields, sending the ship spinning out of
>control, and causing multiple equipment failures.
>
>The Intrepid captain calls for warp speed, but the
>warp core is damaged, and the ship is limited to
>impulse. Desperately, he orders full impulse and more
>evasive manouvers. As the ship turns, it looses off a
>salvo of phasers and quantum torpedoes at the Carrack.
>However, it is a pitiful response to the second
>Imperial salvo already heading towards them.
>
>Suddenly the Sovereign and Galaxy appear 1 million km
>behind the Imperial force, dropping just below the
>warp threshold to launch their weapons. They fire a
>full salvo of twenty photons and three quantum
>torpedoes at the Carrack. The Carrick is taken by
>surprise, barely detecting the near light speed
>torpedoes as they cross the 1 million km in just over
>three seconds.
>
>The Carrack explodes in a blast of light, followed
>seconds later by the Intrepid as multiple turbolasers
>hit home.
>
>With both sides suffering a loss at almost the same
>time, the two squadrons pause and re-evaluate their
>options.
>
>The Federation ships move back above the warp
>threshold, and try to stay behind the large ISD II.
>
>On the ISD, the Captain orders the navigation computer
>to calculate a microjump to put him alongside the
>enemy starships. However, the navicomp has a problem.
>The enemy ships are moving at over 3 million
>kilometers a second (warp 2). A microjump takes a few
>seocnds to calculate, and by the time it is
>calculated, the target ships would be tens of millions
>of kilometers away.
>
>As the imperial captains realises the problem, the
>enemy ships drop below the warp threshold two million
>km off his port quarter, and fire another salvo of
>torpedoes. The ISD lumbers around to present its
>broadside, but before it can fire, the annoying enemy
>return to warp.
>
>The torpedos again arrive at speeds approaching
>300,000km a second, but this time the Imperial force
>is ready. The ISD and the Dreadnough put up a blanket
>of flakburst turbolasers in the path of the torpedoes.
>Only two photons and two quantums get through,
>striking the Dreadnought and causing damage to the
>port shield.
>
>The ISD launches fighters, and orders them to try to
>'herd' the enemy ships into a kill zone. However, it
>soon becomes obvious that the fighters are far too
>slow to manage that job effectively. After another
>salvo of torpedos decimates the unshielded fighters,
>the survivors are recalled to the ISD.
>
>The Imperial captain is no fool. He knows that he
>cannot catch ships that fast in open space. He knows
>he must somehow slow them down, so his weapons can be
>effective. His eye wanders over the screen showing
>local space, and falls on the asteroid field. Without
>hesitation, he orders a course change, and the might
>Imperial ships lumber towards the rocky field.
>
>Two more torpedo salvos hit the Dreadnought, before
>they reach the safety of the asteroid field. Th ISD is
>undamaged, and proceeds to blast a path further into
>the field. The Dreadnought has damaged shields, and
>minor damage to its drive section, but is still combat
>worthy.
>
>From within the asteroid field, the ISD watches to two
>Federation ships drop out of warp, and come to rest
>five million km outside. Obviously they are not
>enthusiastic about entering the field, but if they
>want to destroy the Imperials, that is what they have
>to do.
>
>Moving forward at half impulse, the Galaxy and
>Soveriegn begin to pick their way into the field.
>Their phasers blast smaller asteroid, and the
>relatively manouverable ships nimbly avoid the larger
>rocks.
>
>At 100,000km, the two squadrons are well within weapon
>range, but because of the asteroid storm, neither can
>actually hit the other. Both continue to close, and
>both continue to take damage from the asteroids.
>
>At 2000km range, the Imperial captain decides to try
>his luck, and the ships open fire. The vast majority
>of turbolasers hit asteroids and are wasted, but two
>manage to get through the rock blizzard. One hits the
>Sovereign, making the 700m ship shake. The Sovereign's
>shields are down by 30%, but with the Galaxy, it
>returns fire with phasers and torpedoes. Only one
>phaser beam and one photon get through the blizzard.
>The photon is stopped by the ISDs point defence, and
>the phaser beam hits the Dreadnoughts forward shield,
>causing minimal damage.
>
>The two sides trade fire for the next three minutes.
>The vast majority of shots are wasted on errent
>asteroids, but some get through. The Imperial launch
>their remaining fighters, but the asteroids kill many
>of them. The survivors find themselves flying into a
>hail of phaser fire, and none survive to return to
>their mother ships. At the end of the three minutes,
>the Federation force withdraws, having clearly had the
>worst of the enchange. The sheer numbers of Imperial
>weapon mounts means that they were more liklely to get
>hits. Furthermore, the power of Imperial weapons is
>clearly superior to Federation weapons. The Federation
>torpedoes have been ineffective, because they were
>unable to reach high speeds, because their firing
>ships have been forced to travel slowly inside the
>field. A lot of torpedoes were therefore intercepted
>by point defence. The Federation ships move outside
>the Asteroid field, and wait, trying to repair their
>damage.
>
>The ISD commander considers what to do next. He knows
>if he moves outside the field, he will immediately be
>subject to the same faster than light hit-and-run
>attacks that he saw earlier, and he knows that he
>cannot win that fight. He considers staying in the
>field, but that is not a good option. All the time he
>is in the field, he is taking damage. His final option
>is to withdraw from the battle, and let the rest of
>the fleet know about these dangerous aliens. They
>maybe be able to withstand three ships, but can they
>withstand 300 or 3000 or 30,000? He decides to
>withdraw, and begins to move around to the other side
>of the field.
>
>The Federation commander was appalled at the power of
>the enemy weapons, and knows he cannot risk another
>short range, toe-to-toe engagement. He knows he has a
>speed and manouverabilty advantage, and that he must
>use it in any battle. However, his ships had been
>firing for over three minutes, and he has already
>fired 230 torpedoes. He has made a significant dent in
>his torpedo magazine. Most of the torpedoes had been
>wasted in the asteroid field. He must make better use
>of them in future.
>
>His sensor chief detects the enemy attempting to move
>out of the field on the other side, and he orders a
>quick warp hop to intercept.
>
>As the Imperial fleet exit the field, they are
>immedietely greeted by 23 incoming torpedoes at near
>light speed. This time the torpedoes are vectored in a
>different angles, to make interception harder. Most of
>the torpedoes hit home, doing noticable damage to the
>ISDs bridge shields. The Imperial forces takes another
>salvo, before they can make the jump to hyper.
>
>The Federation ships briefly track the Imperial ships,
>but then lose contact. After a few minutes pointless
>scanning, they realise the enemy are gone, and turn
>back to look for survivors from the Intrepid and
>Carrack.
Naturally the survivors of the Carrak would destroy all valuable data and equipment. and set up for a very long and (they hope) costly battle for the federation.

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Re: Imperial fleet Vs Federation fleetThe Divine Shadow02:31:29 10/01/02 Tue


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