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| Subject: Re: Ranks | |
Author: Gunman | [ Next Thread |
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] Date Posted: 15:11:23 08/19/02 Mon In reply to: SunTzu 's message, "Ranks" on 08:48:16 08/10/02 Sat >Here's the prototype for a ranking system: It's going >to be formulaic so as to avoid favoritism and other >subjective crap as much as possible (unfortunately >there has to be a little) >Factors: >1) Attendance (objective) 10 >2) Obedience (more or less subjective) 5 >3) Community activity (mostly objective, like checking >the site, using the message board) 5 >4) Skill: 10 total > 4a) Dueling 2 > 4b) Position particular (ie capping, HO, LD) 5 > 4c) Command (player does not participate in play, but >commands a team) 3 > >Here's how the formula works. Next to each factor is a >point value. Every time you "succeed" at a given task >you gain points. Your rank increases every 100 points. >For example, every time you win a duel you gain 2 >points, cap the flag 5 points, etc. > >The formula: > >rank=(attendance/3)+obediance+community+(skill >total/3) > >Ranks are evaluated every week at the beginning of >Saturday's practice. You get the full 10 points for >attendance if you come to practice all 3 days. Your >skill total assumes you come to practice all 3 days. >Obediance and community are summary for one week (you >only need to use msg board once a week for example) >Obediance (subjective) is determined in general by an >OER (Officer Evaluation Report, hehe) by your >superiors. > >Thoughts? well i think it will work but u must also try it not just say this is a great method or this is horrible n will never work [ Next Thread | Previous Thread | Next Message | Previous Message ] |