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Subject: Re: Ranks


Author:
Gunman
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Date Posted: 15:11:23 08/19/02 Mon
In reply to: SunTzu 's message, "Ranks" on 08:48:16 08/10/02 Sat

>Here's the prototype for a ranking system: It's going
>to be formulaic so as to avoid favoritism and other
>subjective crap as much as possible (unfortunately
>there has to be a little)
>Factors:
>1) Attendance (objective) 10
>2) Obedience (more or less subjective) 5
>3) Community activity (mostly objective, like checking
>the site, using the message board) 5
>4) Skill: 10 total
> 4a) Dueling 2
> 4b) Position particular (ie capping, HO, LD) 5
> 4c) Command (player does not participate in play, but
>commands a team) 3
>
>Here's how the formula works. Next to each factor is a
>point value. Every time you "succeed" at a given task
>you gain points. Your rank increases every 100 points.
>For example, every time you win a duel you gain 2
>points, cap the flag 5 points, etc.
>
>The formula:
>
>rank=(attendance/3)+obediance+community+(skill
>total/3)
>
>Ranks are evaluated every week at the beginning of
>Saturday's practice. You get the full 10 points for
>attendance if you come to practice all 3 days. Your
>skill total assumes you come to practice all 3 days.
>Obediance and community are summary for one week (you
>only need to use msg board once a week for example)
>Obediance (subjective) is determined in general by an
>OER (Officer Evaluation Report, hehe) by your
>superiors.
>
>Thoughts?


well i think it will work but u must also try it not just say this is a great method or this is horrible n will never work

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