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Date Posted: 15:11:37 06/18/04 Fri
Author: Dio
Subject: Re: Got the films Dio, My Thoughts...
In reply to: Anti 's message, "Got the films Dio, My Thoughts" on 08:56:47 06/18/04 Fri

I agree with most of what you said.
Let us face it..we can plan and plan until ours eyes pop out. Is that possible? :-)
Myth is a fun and very unpredictable game (why I love it).
Any plan we set up can fall easily, by them doing something unexpected.

If you watch the films again. When starting of 1, I suggested D'n up on 2...and then heading to 3 with other flank to D there. I didn't say to 7..all I said about 7 is that sometimes (rare) ghols can make it to 7 before the other team on 5. Just ghols. If I said something differant, sorry. If the other team is messing with puss and other things, this will slow down their ghols to 7. Then ghols back off.
As for guarding 1, I disagree. Sorry. Every game I have played...home flags 1 and 5 fall quik! You can use the shelf behind the flag with heron, duff or arcs. You have 3 entrances to get to flag..makes for a bad pinch. While defending 2 (if starting on 1) has a great wall and only 2 entrances, both easily defendable (is that a word). Same with making 4 (if starting from 5) a main D flag. Ya put a duff and a war up on shelf...very very useful. and have a back wall..so they can't get you from behind. Having 2 and 4 as D flags..means that it will take them longer to get to them.far corners.
Just my opinion. Thank you very much for the advise !
Which maps do you wanna cap?

Also, what do you think about a trowless trade? I love it..but it is just a suggestion.

I agree with hver...you cap that one. I hate creep and desert maps! I think I said that to the wrong clan :-)
They are just not my strong point.

NS! You would love this map hver on m2..alot of places to hide wights !

Anti, they are Knights of Thell. What about puss on hver? Like it or no?

Again thx for the input.
Dio

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