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Date Posted: Wed March 25, 2009 10:26:21
Author: James Pearson
Subject: It would certainly have a lower budget, but...
In reply to: Icedragon 's message, "The movie-thing won't let me go :P" on Tue March 17, 2009 04:29:12

... it still would be too expensive to make as it stands. Let me explain:

Right, if you're distributing to an American audience you need to be outputting 29.97 frames per second (as per the NTSC standard), which is near as dammit 30fps. Say you have an animation that is 10 minutes long, thats 18,000 frames (i.e. 18,000 drawings). Lets say for the sake of argument that it takes one animator half an hour to do a drawing (even while using the previous drawings as a reference), thats going to be 9,000 hours of work (or 4,500 each for two etc.). Now I'm unsure of the minimum wages in the various parts of the world, but in the UK it's 5.52, which leads us to a figure, at the current conversion rate, of $72,540. And thats just for the animators, that doesn't include any of the pre-production costs, voice acting costs, editing, marketing, distribution etc etc.

I honestly don't want to piss on people's BBQs but even a short anime project would still be very costly to produce.

I still think the best bet would be to convert GFD into a marketable screenplay and send it to various production companies.

Infinity

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