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Fri, August 15, 2025, 01:25pmLogin ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 1[2]3456 ]
Subject: And yet a little more from Sunsword


Author:
Darkstone News
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Date Posted: Thu, Jun 12 2003, 11:17pm
In reply to: Darkstone News 's message, "An update from Sunsword" on Thu, Jun 12 2003, 11:14pm

The following was posted by Sunsword (Live Producer), on the Stratics UO UHall Board:
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Doom Artifact Random Spawn Timer-Doom Artifacts are being camped badly and the same people keep getting the high end artifacts over and over and us 56kers regardless of how much stealing we have can't get them at all. If you don't think that its a problem try going to Doom and getting the Brazier, Gruesome Standard, Books or Tarrot Cards. Or even the skull candle!
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We know it's a problem, especially the script-kiddies. Some action is already being taken, but I think we can all agree that more needs to be done.

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Pain Strike and Double Strike Fixes for PvP, Pain Strike does too much vs high resist people. Double Strike is a little unbalancing in PvP, maybe 1.5x the damage instead of 2x? Or more mana?
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More PvP tweaks are on the way. I'll let Evocare point out which ones, specifically.

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Unnerfing EVs and Blades, when 3 Mages sit at the Dark Father EVing, Earth Ellying and EQing him and nobdy except the 2 Paladins meleeing him get looting rights something is a tad wrong.

Tweaking the Loot of T Maps(I remember Hanse saying there might be something in P19 about this). Lotting 50 Piles of regs is not fun, T Maps are suppose to be fun.
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Neither of these is particularly on my radar at the moment. The EV and BS thing could be a looting rights problem... T Maps should be improved IMO, but not before a lot of other things get addressed. Just being honest with you, I wouldn't expect any changes to T Maps for a while unless Hanse suprises me.

Hope that answers your questions.
And a little further down,MrTact(Lead Server Programmer) said this....
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Please do something about pet skill loss....
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Evo has a fix for this that is currently in testing . . . something to the effect of reducing the amount of skill loss and shortening bandaging times. This will probably make pub 19.

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