| Subject: Simple enough... |
Author:
Bard
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Date Posted: 12:09:20 10/29/01 Mon
In reply to:
Larq
's message, "Okay, I'm logging for the evening before you all think that I'm crazy... and a question for Bard" on 01:05:38 10/29/01 Mon
I agree, the times be a'changing, so we need new quests. Well, who decides what is required for what was done when ILG had quite a few members, so it was a vote by the higher lvls in each weapon type. In our case, we only have a few folks, so lets lay some requirements now and when each group gets some people, we'll let them run up Ideas and present them at the next High council meeting. Might I make a few suggestions though. Personally I have done numerous quests for weapons I cannot use (I.E. SOLL, SoCS, Staff of Nomads, Quiddity Orb, Hamuds Katar, Fang Mace, etc.) so I know weapons and what it takes to get em. Some of these are hard so may be fitting for highest lvl in an order(similar to the SOLH) So here we go.
Macers: bring us back krau li's improved jitte for higher lvls, or a banderling ceremonial mace(which becomes an explorer mace, and isn't the easiest quest in the world for low lvls. It has lots banderlings, lots of mosswarts and a few goldenbacks in it)
Staffers: Staff of Nomads (good luck)
Mages: Simple. If yer war, get yer heiromancer armor. If your not, the tusker thing works well, so does a healers heart or a quiddity orb.
Crooked Grinners: my quest stands
Daggers: again, oswalds dagger
UA: Hamud's still got it
Bows/xbows: you ever TRY to make a Comp??? its a pain, so it should stay.
Axers: SoCS isn't easy
Sword: larq, you've covered that
as for the rest, well we can work that out. they aren't easy quests, but it proves you're not some pansy who doesn't know alot about AC, and thus can make good decisions/votes for your guild.
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