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Subject: Re: mailboxen


Author:
Grunt N. Point
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Date Posted: 15:00:52 06/04/02 Tue
In reply to: bubble 's message, "mailboxen" on 20:39:19 06/03/02 Mon

hmm, mailboxes... interesting concept...

really, I'm not trying to push an auto questing thing-a-ma-jig... I just feel that if there were someway that would make it easier for players to obtain some sort of pay, and better their income... I'm quite shocked at the kind of money my character was able to raise out of lying, cheating, and stealing from the blind... it just really sickens me that it was easier for me to go that route, than to say, get hired into the military as a grunt, or get hired into a house as a laborer, gatherer, whatnot... I know the jobs are out there for PC's, it's just a matter of being in the right place at the right time... I still don't see much wrong with hiring a merchant to keep a list of things that I need done... then the merchant would get a security deposit from a PC to chose a task off the list... the merchant in return gets whatever it was from the PC that came from the task... the merchant returns the security deposit and the reward that I gave to the merchant... when I get back to the merchant, the merchant gives to me whatever it was I was wanting in exchange for a bit of a holding fee... in this way the merchant makes a profit off of everyone... if a player fails in his attempt to complete the task(s) he/she doesn't get the deposit back... the person(s) wanting the tasks completed pay a couple of fees, one for the merchant to advertise the task, and one for the merchant holding the end result of the task... I really don't see anything "auto" about this... but then again, I started my mudding on this mud, I've never played another mud... just this one...

well, questions, comments, death threats?!?

"Beyond all good and evil lies North Dakota"

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Re: mailboxenbubble17:47:57 06/04/02 Tue


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