| Subject: MY SUMMARY + ideas (quite long) |
Author:
drex
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Date Posted: 02:25:54 06/06/02 Thu
In reply to:
Drayab
's message, "The Origin of Wealth" on 06:48:09 05/31/02 Fri
SUMMARY
There are two major causes to how money disappears out of the flow:
* NPC Merchants
* Banks (and Exchange Offices)
NPC Merchants
By this, I mean those merchants who are not run by a PC/House/Government.
Some of these NPC merchants earn a LOT of money, but don't spend it, as
it in some cases is not possible for PC's to sell back to them.
(bakers, merchants selling npcs, horse-dealers, house keepers..)
Some even have an infinite number of items. (bread, npcs, pouches..)
Money comes back into the flow by taxes.. but it's a quite small part and
with little gain for the players as is.
Possible solutions:
* Let the shops be controlled by a PC/Noble House or the Government.
More noble houses required?
(why don't the Empire use the benefits of pentagonal coins?)
* Let the city's ground be owned by Houses/Govern., House and Living
would have to pay rent for the space, so as with all the other shopkeepers.
* Good oportunity for the government to make even more money.
* Easier to rob/steal from the shopkeepers, not necessarily players
doing that.
* Somehow make the merchants spend their money, without PC involvement.
* Make it possible for PC's to sell products to the merchants with
a lot of money (especially those with infinite number of items)
For example:
Bakers buying wheat (or similar) at a set price as long as they have gold.
Possibility for catching horses/slaves.. selling them to the NPC-selling
merchant. Or, a command (skill?) 'drafting', which allows you to draft
an NPC (from a tavern perhaps), by paying him directly, though the npc would
need training and such and thus its value would be increased by the npc
selling merchant. The NPC-selling merchant should also need to buy weapons
and clothes for their merchants in order to sell them equipped. (right now
some come with weapons)
BANKS (AND EXCHANGE OFFICES)
Players dying causes money to be swallowed by the bank, removed from the game.
No good, as a huge amount of money is cut from the flow. Taxes at least brings
some part of it.. but just the top of the iceberg.
Possible solutions:
* Decrease the value of banks, or remove them completely (see below)
* Make them House/PC/Govern. run
* Robberies/Stealing easier
* Taxes or bank fees
* Players get an account ticket, which is not personal, so if one dies, another
PC could get that ticket and use that account.
* Introducing command for bartering items, making the world less dependant on gold (and banks)
Decreased value of banks.
Making it unprofitable to keep money in banks (or removing banks) would force people
to find other solutions. Like:
* Hiding their wealth
* Investing (jewlery, furs, projects.. etc)
* Other means of safekeeping (A noble house would keep chests with treasure in their compounds,
the government would perhaps have a vault with guards etc..) Would be interesting for
thieves.
Exchange offices could also be run by a power block. (government or house perhaps?)
And perhaps more realistic, forcing the exchange office to actually have the money
required. Perhaps forcing them to make money transports to other cities to exchange
money.
OTHER THOUGHTS
Possibilites for selling raw material is needed. From there the wealthy
Houses/merchants would buy, giving the raw material guy money and the producing pc's
(mining, fishing, foraging, farming etc..) would have a chance to earn some money.
Whether it be bakeries buying wheat or a grocery stand or a mineral shop..
Repopping npcs shouldn't have items with much value.. look at the inflation of midnight
black broadswords, red capes (no longer repopping though) etc.. Players selling such
things that are in overflow makes them richer but most often ends with the players
dying and the money ending up in banks, and leaves the shopkeepers with no money.
ANALYSIS OF THE ONGOING SITUATION
The players bring money into the game, houses and government getting richer. (taxes.. etc)
The government spends most money on NPCs, money which disappears from the flow.
No money is spent on paying PCs (discouraging players) and no money is spent on buying
armor/weapon (a ruined oportunity for PC's/Houses dealing with arms to spire in the situation)
Weak noble houses take no advantage of the situation.. less job opportunities for players.
The few who earn money in the situation most often takes it from other players.. and those
who earn money eventually die, leaving their money at the bank.
The circulation of money is hindered by these.. and something must be done to make the flow work.
A future problem when this has been fixed would be too much money being brought into the game
by more and more players.. which would lead to inflation.. but that's a problem of the future..
(but it would be cool if gold would lose its value making it a good investment to exchange to
another currency etc..)
Phew! Ended up being quite long.
Thoughts?
// drex
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