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Subject: Re: MY SUMMARY + ideas -- (quite long)


Author:
Elwar
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Date Posted: 11:19:38 06/06/02 Thu
In reply to: drex 's message, "MY SUMMARY + ideas (quite long)" on 02:25:54 06/06/02 Thu

These are all good points and as I'm sure you've figured

out by now I'm always trying to move things to a more

realistic way of doing things as this tends to balance

things out on it's own. It's good that we've come so far

from the economy system of the stock dikus where the

'barter' command is seen as some pretty fancy stuff.



I'd like to move things as much into PC control as I can

but we have to take small steps in that direction when

we're reliant on a PC to control things. I agree that the

soldier purchases is a funnelling of money out of the

economy considering that money isn't being brought back

into the game in any way and that will eventually be

fixed whether a system of paying for food for the trainees

or what. Though the pains of equipping all the soldiers

in the game is a bitch, I have kept that open to the

economy so that when a soldier is purchased all they have

is a pair of pants and a shirt and the city leaders have

to supply weapons and armor and anything else their

soldiers might require. This is a good start as far as

putting that taxpayer money back into the economy though

now that all of that bronze equipment isn't being repopped

into the game it should take a while for those things to

be melted down and made into valueable equipment. I can't

do a quick change on those since they're all in the game

already.

So there's at least a small possibility of a circle of

money flow.

And I'm hoping to get a better purchasing setup for

merchants so they can have a list of items they will buy

or won't buy so that I can specify food products for the

food merchants to buy and such.



Down the road I'd like a city leader to be able to

purchase NPC merchants just as they do soldiers so that

a city leader could assign a merchant to a house and

that house could control it however they like. Then

perhaps we'd be to the point where we could have the

merchants not 'take off to safety' when attacked and

instead the city would need to protect them.



I'd gone over the idea a while back about making merchant

shops based around an object as opposed to an NPC so that

an object like a cart or a display could be opened up

and the wares could be displayed by the merchant and

purchased by the merchant. Then if someone does attack

they could quickly close the display and get out of

there. I'd also like to set it up to allow PCs to be

merchants in this same way. Just guard an object, if

you want to get something out of the object you have

to purchase it through the person guarding it.

Though that's something more for down the road since

there are a lot of shops in the game and it would

take quite a bit of re-doing.



Another thing along these lines and along the lines of

important items leaving the game is to bring back old

PCs that are still alive that are slated for deletion

anyway and have them return to the game as wandering

NPCs. That way those players that have some cool stuff

in their inventory but stopped playing a long time ago,

their stuff could be re-claimed if their NPC likeness

ever dies off.



As far as the bank goes, considering I have to up the

amount of gold in the banker's inventory once in a

while because he runs out of money, I'd say there's more

money going out because of newbie funds as opposed to

money staying in the bank because of people dying with

money in their bank account. Most people take out their

money and buy stuff before they get killed. Only the

select few veterans die with more money in the bank

than they start with.



Since the exchange guy saves his file, there is somewhat

of a fluctuating exchange rate depending on the amount

of one currency over another. Though most people tend

to just sell equipment in another city to get that

currency so they're not used all that often. And now that

I have a real tax system in I can get rid of the coded

exchange fee. Might even be able to trade currency for

a living...buy low, sell high.



It's getting pretty interesting though, with the politics

of differing tax systems in the cities and different models

for running the best form of government to an economic

system that can fluctuate and has so many possibilities.

I guess we've come a long way from the stock diku.

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Replies:
Subject Author Date
Cool! (no text)drex12:31:31 06/06/02 Thu
In a Word -Astrid17:41:30 06/06/02 Thu


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