| Subject: Re: Imperial fleet Vs Federation fleet |
Author:
caon hayes
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Date Posted: 02:04:47 10/01/02 Tue
Author Host/IP: NoHost/207.14.48.2 In reply to:
Warspite
's message, "Re: Imperial fleet Vs Federation fleet" on 19:55:32 09/30/02 Mon
>>Now, let's imagine for a moment being in F18 traveling
>>at Mach 2. Your mission: Kill Sad'am Hussan.. and
>>only Sad'am Hussan while he is on his morning
>>routine outside of his palace. What is the likly
>>hood of actuall being able to hit him and only
>>with your mounted M61 Vulcan without slowing down?
>>Let's put this in context with Star Trek Strafing.
>>Umm no.
>
>Of course that would seem to make it rediculous.
>However, that is because your argument is fatally
>flawed. You wouldn't be surprised if I said that an
>aircraft cannot be shot down with an axe. Of course it
>can't, because the axe wasn't designed to do that.
>Also, the M61 was never designed to hit a two meter
>target at mach 2. However, just because the M61 cannot
>do the job, it doesn't mean the job cannot be done.
>
>In the Gulf war, Patriot missiles were able to
>successfully intercept (about 60% hits) and destroy
>incoming Scud missiles. A Patriot travels at mach 3,
>and the incoming scud at mach 5. Therefore the
>combined closing speed was around mach 8 (four times
>faster than your example). Many of these kills were
>nose to nose, meaning that the Patriot hit the Scud on
>the nose. The nose of a Scud is no more than 2 meters
>in diameter. See the point? You can't point to one
>systems inability to do the job, as an indication that
>the job cannot be done at all. Federation ships have
>FTL computers and sensors. We know the navigational
>deflector can hit fist sized targets with a closing
>speed of at least 1516 times the speed of light. There
>is no reason why the same systems could not guide a
>torpedo to an impact on a 1.6 KILOMETER object, at
>speeds that might not exceed just over light speed.
Looks like TrekGOD aint the only one "fataly flawed" he ONE thing you missed the POINT on with your examples was this. Yes it is true about the success or railure rate of Patriot missles BUT what you failed to consider and what makes your comparison FLAWED is this, The missles you talk about had the time to close the distance between the launch point and the targets positios! If the distances were say 500 feet from lauch point until the missle was detected and was within firing range your 60% kill ratio would drop dramaticly, and 60% hit also means 40% misses. See the point? You also don't have it right about nav deflectors remamber the projected force field that extends 2 km out in front of the ship, the second is a tractor deflector that extends thousands of km in front of the ships pushing things aside, NOT targeting objects as you suggest. Its like a snow plow that simply plows the road ahead of the ship ANY "fist" sized object would be thrown clear of the ships flight path because of the tractor/pressor beam being aimed in its general direction. There is even a cute little picture to illstrate it on pg. 88 of the TM. Please try to get the info right. It helps to lesson the confusion. Although you can argue the point because the TM isn't "canon". As far warp strafing I don't beleive it is possible in the manner you trekkies suggest, given what we know about the range of trek weapons and the time it takes for torpedoes to arm themselves. At warp 2 they would only have about a quarter of a second to get in firing range target the ship and fire the torpedo with any hope of it arming itself in time to detonate. The TOS examples you mentioned are even worse examples to use the range of klingon disruptors on those old klingon battle cruisers was only 100,000 km at warp 6 that's .00085034 seconds to react. torpedoes of the day had ranges of 750,000 km this gives a whopping .006377551 seconds to react. Don't ya think maybe its a little implauseable. Just maybe the writers of the show back then were tring to make warpdrive seem to make the ships more maneuverable. Maybe the ships speed wasn't that fast but maybe the warp fieild made them lighter more agile like space-time driver coils on modern impulse drives. A non-propulsive static warp bubble wouldn't give them FTL speed but would give them alot more maneuverability so they could be as agile as a fighter but the size of a cruiser. It would also explain why with modern 24th century impulse drives they don't use the warpdrives in the manner showmn on TOS. This is complete conjecture and BS I realize, but it does fit with the dialog and would explain weapon range "mistakes" if the whole time they were infact at sub-light but generating a warpfield equal to 392 cochranes in a static warp bubble to reduce the aparent mass of the ship so as to increase maneuverability.
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