The Chasseur Independent News Forum
VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Login ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 1[2]34 ]


[ Next Thread | Previous Thread | Next Message | Previous Message ]

Date Posted: 20:45:46 10/15/04 Fri
Author: Petit John
Subject: Cossacks

Cossacks 2: Napoleonic Wars will be released on May 3, 2005.
- Up to 32 000 units
- 10 European nations with 80 upgrades
- 100 different units and 160 buildings
- 6 campaigns with 60 missions
- 12 single players missions
- 10 simulations of historical battles
- Historical battles in single player mode
- Extended formations and tactical commands
- 3D physics engine guarantees realistic trajectories for all sorts of projectiles
- Extensive diplomacy system
- Multiplayer mode in LAN and internet: Deathmatch, Historical Battle and Conquest of Europe
- Random maps

Its gonna be sweet...

pre-order with amazon.co.uk for 25 quid! remember to use louis' link!

[ Next Thread | Previous Thread | Next Message | Previous Message ]


Replies:

[> Click on these links. Cossacks II: Napoleonic Wars -- Louis@T.C.I., 00:20:55 10/17/04 Sun

[ Post a Reply to This Message ]
[ Edit | View ]


[> Cossacks -- Dumas, 22:26:32 11/26/04 Fri

We could try it in multiplayer mode, when it’s ready, although these real-time games are rather running over insects on the screen, than an intelligence strategy :-). Usually, the units have no “moral factor” and die like robots, being outnumbered or surrounded. May be this new version will have some advanced logic – who knows.

Nevertheless, would be interesting to play it. Let’s do it!

[ Post a Reply to This Message ]
[ Edit | View ]





Post a message:
This forum requires an account to post.
[ Create Account ]
[ Login ]
[ Contact Forum Admin ]


Forum timezone: GMT+0
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.