| Subject: Re: Levels |
Author:
Flo
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Date Posted: 05:58:31 07/12/04 Mon
In reply to:
NecroManiac
's message, "Re: Levels" on 09:54:51 07/07/04 Wed
>>The problem is, if it's gettin too technical, it will
>>spoil the effects. I think i will be better for the
>>atmosphere if things just are not working: everthing
>>will be dark and only a flahlight will light the rooms
>>until light is turned on. Door will be needed to be
>>broken until the energy sources are fixed. Maybe some
>>"smaller" AI still work, like some robots or the
>>algorhythms for certain areas, like the shopping
>>mall...
>>how about that?
>
>Well, what I was suggesting was that we should have
>the AI behave kinda like a disstorted version of Hal
>9000 (or like the ships computer in System Shock 2).
>It whould only apear in strangest of places (and
>places that are not to damaged), and talk in a
>chaotic, emotionless way. For Instance, when the pc is
>walking along a narrow and a dim corridor, filled with
>screens on both sides (Witch used to be
>News/Advertising protocoles) everything suddenly turns
>on, and this cold, emotionless voice begins to whisper
>hiddius things, and perhaps for more effect; somthing
>about the pc's personal life. It cicles around the
>corridor in a caotic maner, it's tempo always getting
>higer and higer, untill it begins to resemble more of
>a howling. Then it suddenly stops, and the lights go
>out again.
>
>And, btw, when I was talking about having it hi-tec, I
>did not mean the instalation itself (Wich has been in
>ruins for years?) but imply that the caracter, and the
>orginasation (The II's) are living in a much more
>tecnilogical times than the colonist were living on.
>I do whant to have it have an uncept, dreadfull look
>(kind a like an abondoned factory), but please: No
>junk-heeps in space! I'm tired of having all
>spaceships and spaestations look like rusty tincans
>barly holding together. My vision of things whould be
>a mix between the look of 2001: A space oddesy, Alien
>(the first one) and System Shock 2 (Not the
>space-ships,the insides) (Or, If you're retro, like
>the old C64 game Project Firestart, witch almost
>captures the look perfictly). I see it as having as
>much contrast between black and white as posible
>(Combined with shadows and fixed angles, creaiting a
>film-noir-ish look), with a slash of deep blue just
>for messure.
Film-Noire-Look just what i was thinking of. i don't like those steamengine-looking spaceships either.
I will be making a map of the colony this week, so that we have a base to talk about. Nothing definite though. I will ínclude all of the facilities proposed above. If you have any more suggestions, just let me know.
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