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Subject: Rest system


Author:
Balaern
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Date Posted: 10:36:10 05/11/04 Tue

I stumbled across a script that allowed for different animations/options based on class and race for resting:

http://nwvault.ign.com/Files/scripts/data/1084147981000.shtml

The interesting thing about this script is that it can be customized to allow spellcasters to re-memorize spells at a different rate than full resting. What I could do is allow spellcasters to memorize spells as often as they like while limiting full resting to say once every 10 mins or whatever. This might be the proper boost to spellcasters . . .

The way I've been setting up modules in the recent past is to only allow resting in certain safe areas. I'm not sure whether this new system trumps the safe area idea or not. If we went with the alternative rest system (above) then I think I would be more able to leave it up to the players to decide when and where would be a good place to rest. But it also locks everyone into a system where resting can only happen at certain intervals. What do you think?

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Replies:
Subject Author Date
Don't change itKracus12:45:47 05/11/04 Tue
Don't like the new thingArwin15:41:04 05/11/04 Tue
Re: Rest systemFloria11:30:17 05/12/04 Wed


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