VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Login ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 123 ]
Subject: Re: Player death


Author:
Okami
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: 15:17:46 01/26/05 Wed
In reply to: Balaern 's message, "Player death" on 14:52:06 01/26/05 Wed

The level loss thing seems ok, in moderation. I'd go ahead and go with a death cap as well, IE, 3 deaths and you're dead. Seems kinda silly to keep getting repeated brain damage to the point you become an utter burden on the group.

Maybe make the rules more lenient for the more imperiled classes like the rogues/mages.





>Just a quick poll and maybe some discussion about PC
>death. I'd like to really stick with a more
>consequential campaign as far as death is concerned.
>I know in the past, I pretty much let you guys rez
>again, especially if the death was somehow my fault
>(i.e. monsters too tough, traps too tough, etc.). But
>this time, I'd like to try this:
>
>Whenever you die, unless it's really one of my
>screw-ups or computer-related, I'd like to simply take
>a level off the top from your character. We can then
>decide if we want to make it a "knock out" or whatever
>and have you continue with that PC.
>
>For the most part, I'd like to see more caution, more
>cooridination, more relying on the class-role to make
>each character feel more useful.
>
>At anyrate, what do you think?

[ Next Thread | Previous Thread | Next Message | Previous Message ]

Replies:
Subject Author Date
Re: Player deathBalaern16:24:12 01/27/05 Thu


Post a message:
This forum requires an account to post.
[ Create Account ]
[ Login ]
[ Contact Forum Admin ]


Forum timezone: GMT-8
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.