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Subject: Re: Player death


Author:
Arwin
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Date Posted: 07:52:50 01/28/05 Fri
In reply to: Balaern 's message, "Player death" on 14:52:06 01/26/05 Wed

I think we should do this, and what Okz said. I'm tempted to go the extremist route again and yell "Death is permanent!" but I guess it doesn't always work out very well that way. Lowering a level seems like a reasonable punishment, and after a couple of times the character should either die or get so worn down that they can no longer follow the party around and fight (aka, they retire from the campaign).

About rogues and traps and all that, how about we conclude that NWN's detect skills make for sucky multiplayer gameplay. How about we just scratch it? How about we just do it the P&P way? Maybe there's a way to script traps that are undetectable by the detect skill, and you can just use a dice roll to determine wether the rogue spots the trap or not. Or you could pause the game and ask for the rogue to roll a dice whenever you think one should be rolled. Just like how we handle listen and spot checks (atleast ,that's how we did them in the Fallen campaign).
I'm not entirely sure how to work this out, but I'm pretty sure that P&P rules could be applied to NWN as well, since it is after all not much more than a glorified chatroom with a combat system :P

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Replies:
Subject Author Date
Re: Player deathBalaern08:03:23 01/28/05 Fri
TrapsKracus12:28:27 01/31/05 Mon


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