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Date Posted: 15:51:12 11/18/02 Mon
Author: Alan Yngve
Subject: Re: Broken Units in a Halftrack
In reply to: Ron 's message, "Broken Units in a Halftrack" on 13:39:17 11/15/02 Fri

Ron asks:
>Can a broken unit in a halftrack debark into an open
>hex in the line-of-fire of an enemy unit? My
>assumption is that it can.

Yes it can, because the halftrack (AFV) creates a +1 DRM in the hex. See Q&A on rule 13.42 (definition of non-open hex) copied below.

| 13.42 May you rout through a smoke-filled hex as if
| behind a hedge or wall ?
| A. Yes - in addition, AFV's, wrecks, entrenchments,
| bunkers and roadblocks can serve to alter clear terrain
| for purposes of determining allowable rout route and
| defensive fire vs. adjacent AFV's. {SL4-23}

>The halftrack expends its movement points to unload the
>broken unit during the move phase.

If the unit is broken during the movement phase, as defensive fire is taken per rule 16.7, then yes the vehicle would have to expend the 2 MP for the disembarking.

>But in the route phase the broken unit
>would be forced to move or be eliminated. Even if it
>means moving back into the halftrack.

A couple of issues. The broken unit could remain "under" the halftrack until a legal rout path became available, per the parenthetical comment after rule 13.42 in the rulebook. Which is good, because re-entering the halftrack is not an option. Rule 31.4 clearly limits boarding of passengers to the movement phase.

However, a different twist on this is rule 47.9 that permits broken units in halftracks to remain in the halftrack. This rule even permits the halftrack to move, within limits. All a significant difference from the treatment of passengers riding tanks.

Keep an eye on those Q&A ... there are a lot of useful answers to these "at the edge of the rules" topics! Don't have the Q&A? A version in Word format is available from this site, see the Beginner's Guide page.

Hoping that this helps?

-- Alan (SLer on VASL)

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