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Subject: Re: Autonomia e computador (6 a 12 de janeiro)


Author:
Shirlene Bemfica
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Date Posted: 12:11:00 01/09/03 Thu
In reply to: Vera Menezes 's message, "Autonomia e computador (6 a 12 de janeiro)" on 05:25:23 01/03/03 Fri

"Procure na web informações sobre
>alguns dos softwares descritos no mesmo artigo. É
>provável que alguns deles ofereçam versões demo que
>você pode baixar da web."
Encontrei neste site http://www.schackne.com/CALL.htm informações sobre outros softwares de autoria desenvolvidos por Higgins e Trackman em 89.


CALL and Applied Linguistics--Sometimes the Marriage is Successful
Computer assisted language learning has gone through three distinct phases since the early 1980s. At that time the pc was still a novelty to many people and software developers in the language field were simply adapting traditional textbook exercises to be used with the new computer technology. Next came interactive, authorable software, which gave the student several options and forced a higher level of cognitive analysis, to be replaced recently by the almost Azimov-like "virtual reality," a multi-media technology which relies on state-of-the-art graphics and sound, and an almost human interactive quality. The second phase has produced the most CALL software and it is two second phase programs, both user friendly and teacher authorable, and both rooted in sound linguistics, that I wish to introduce here.
Storyboard, developed by Ian Trackman, and published by Eurocentres in cooperation with Wida Software in 1987, is a program which uses "cloze" passages to develop both language skill and a linguistic understanding of the language. "Cloze" refers to discourse where part of the language is masked, for example, a formatted fill-in-the-blank exercise. While looking deceptively simple, the "cloze" passages force students to use a wide range of linguistic and non-linguistic knowledge to access the language--constituent ordering (the basic ordering of sentences, in the case of English, subject-verb-object), proximity
(how close elements occur to each other, e.g., the article "a" abuts nouns, adjectives and, sometimes, adverbs), frequency (how often elements are likely to occur, e.g., the definite article "the" occurs more frequently in English than in Chinese), punctuation clues (e.g., the apostrophe cuing students to look for possessives and contractions), and predictability (by building up surrounding language and bringing knowledge of the passage's subject to bear, students can often predict hidden language elements). In addition, Storyboard is authorable; that is, the teacher can adapt or create any passage for the program, thereby making it easier to fit into an existing curriculum.

Rhubarb, developed by John and Muriel Higgins, and published by Reserch Design Associates in 1989 is also a "cloze" program which relies on "script" and "schema" theory; specifically, like Storyboard, it factors the role of the student's prior knowledge--linguistic, topical, and situational--in comprehension. Rhubarb has gotten quite a bit of publicity at recent language learning conferences, and has several features which enhance its flexibility and interactive nature. It has a mode for two students to compete or for an individual to compete against the computer; it has layout flexibility which can control color, mask words, and vary screen size; it has options which can include or exclude special words; it has a disk option which directs you to the disk drive with the text; it also has record keeping facilities and a post exercise analysis of student performance. Like Storyboard, Rhubarb is authorable and easy for both students and teachers to use.

In the world of computer technology, 1994 might bear little resemblance to 1993, such is the lightning speed of
innovation and progress. So it is with CALL programs. The sophisticated software being developed now may soon relegate programs such as Storyboard and Rhubarb to the status of historical relic. I, however, feel the breakthrough came when the first generation programs, many adopted all-of-a-piece from traditional grammar translation and audio-lingual textbooks, gave way to the second generation--simple, easy to use, unspectacular to the computer technophiles, yet grounded in solid language acquisition theory.

1994

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[> Subject: Re: Autonomia e computador (6 a 12 de janeiro)


Author:
Sheila Ávila
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Date Posted: 13:55:58 01/09/03 Thu

>Discuta algumas questões levantadas por Deborah Healey
> que são relevantes para sustentar sua conclusão de
>que a tecnologia pode ser uma ferramenta valiosa para
>a aprendizagem autônoma. Tente relacionar essas
>questões ao conceito de “software de autoria” e a
>exemplos desses softwares presentes no capítulo de
>Robert Wachman. Procure na web informações sobre
>alguns dos softwares descritos no mesmo artigo. É
>provável que alguns deles ofereçam versões demo que
>você pode baixar da web.
>No final da semana vou indicar um software de autoria
>gratuito que não está presente na web.
>
>Vera

Para falar em tecnologia como instrumento eficaz no que diz respeito à aprendizagem autônoma, Deborah Healey aponta vários aspectos que valem ser ressaltados. A princípio, usaria-se o termo “self-direction” referente às atitudes do aprendiz, que deveria: ter objetivos a serem alcançados em termos de aprendizagem, estabelecer caminhos para atingi-los, estar consciente do nível de aprendizagem em que se encontra bem como conseguir maneiras de avaliar o sucesso alcançado. Na medida em que o professor conseguisse conscientizar o aprendiz quanto a tais aspectos necessários ao desenvolvimento de sua própria autonomia, passaria ao que poderíamos chamar de uma segunda etapa, onde o facilitador, orientador é também e, principalmente, um encorajador, alguém que auxilia seus alunos na descoberta de caminhos próprios, do autoconhecimento e da auto-avaliação.
O computador apareceria como o melhor meio de descobrir caminhos para um aprendizado autônomo e eficiente. Como apresenta grande variedade de informações, estilos e situações que se adaptam às necessidades e aspirações de forma individualizada, teria influência na motivação de cada indivíduo, característica fundamental para o estudo independente.
Caberia, ainda, citar aqui que “softwares de autoria” seriam de grande auxílio ao professor e ao aluno quanto à adequação e desenvolvimento dos mesmos para atingir os objetivos pretendidos. Por exemplo, programas como o Eclipse e MacReader poderiam ser usados como uma forma de aprimorar o raciocínio lógico, o fluxo de idéias e a acuração da aprendizagem no que diz respeito à produção e compreensão de textos e maior rapidez na leitura e talvez, até, na escrita. Eles propiciariam ao aprendiz uma prática objetiva, fruto de curiosidade, motivação e necessidade de autodesenvolvimento. Logo, esses e muitos outros softwares podem ser instrumentos de grande valia na busca individualizada pelo conhecimento.


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